Titanicus Upgrades and Movement Trays

After a little waiting, picked up the weapons upgrade sprues for Titanicus, we’ll give them a whirl in combat soon. There are two Warlords under construction so some of the armour variants can be tested out.

All my 40k figures are in a big storage display cabinet. I decided that organising them all would be easier with movement trays so found a supplier on eBay and bought some to try them out.

Adeptus Titanicus Battle Report 6


Legio Ulricon vs Legio Gryphonicus
Battlemat: Medieval Ruins by Deepcut Studio
Scenery: Mix of Adeptus Titanicus and Bespoke

The boys wanted a quick came of Titanicus so we though down a battlemat, scattered some terrain and grabbed a pair of Warlords each.

Two avenues created gun alleys for the Titans to bombard each other as they advanced.

Both pairs fell into close combat, despite neither being equipped for slogging it out at close quarters.

It was another short game, so we decided to call the results on damage inflicted.

Legio Ulricon survived the onslaught with the least battle damage.

Both Gryphonnicus Warlords took critical damage and limped off to get repairs.

Progress

Used a mix of PVA and paint to seal the foam whilst I think about next steps.

I have a vision for a staircase that is proving hard to realise. Must try harder with the plasticard.

Adeptus Titanicus Battle Report 5

Legio Ulricon vs Legio Gryphonicus
Battlemat: Dungeon by Deepcut Studio
Scenery: Mix of new Adeptus Titanicus, Old Epic Armaggedon and Bespoke.

Gifted a new battle mat from Deepcut Studio for Christmas it was time to put it into action. I finished painting up some ruins and we organised the opposing sides into another matched play battle.

Two Warlords and a pair of Reavers on each side but rocking some different weaponry – paired laser blasters on one of each of the Warlords and a Powerfist on one of each of the Reavers.

As the game started an advantage of the Dungeon theme battle mat became clear each of the squares is 1″ so the measurement ruler took a rest for most of the game. All the Reavers pushed their reactors to move into the centrefield ASAP.

Opening salvos from the Traitors attempted to take down the Reaver approaching from the Loyalist left flank but despite focused firepower from the Laser blaster equipped Warlord and the Reaver failed to make a dent with the void shields still holding after the barrage.

In contrast some effective dice rolling from the loyalist side saw the Warlord take a proper pasting, with the shields downed and some devastating hits pouring in from the Volcano cannons. On the other side of the battlefield some strong shields and poor shooting caused little damage and it was all recovered in the next repair phase.

The split into two distinct channels of fighting on the board was unexpected and seemed to make almost two separate games, but this was about to change in the next turn.

The Reavers punched into the central plaza and then charged each other…

Having left one of the Traitor Warlords with no shields and a leaking reactor, the loyalist goliath turned to lay fire into the Reaver that had just entered combat.

The Reavers started tearing chunks out of one another…

…but made little in the way of damage.

The game was declared a draw after three rounds. There were no engine kills, but there was plenty of critical damage and another round could have been the deciding factor in swinging in favour of one faction.

Adeptus Titanicus Battle Report 4


Legio Ulricon vs Legio Gryphonicus
Battlemat: Medieval Ruins by Deepcut Studio
Scenery: Mix of Adeptus Titanicus, TT Combat, AoS Garden of Morr and Bespoke

So Winters SEO has now completed a couple of battle reps and I was taken by his first game: Knights and Warhounds in a scouting units skirmish.

I’d painted up some new terrain so we used that for this clash of the loyalist Legio Gryphonicus and House Coldshroud knights and the traitors of Legio Ulricon and House Liagaun. Two Warhounds and 6 knights apiece.

The first movement round brought both sides within firing range and all of the traitor firepower ploughed into the knights. The loyalist Warhounds being obscured by the forest.

The combined firepower reduced the loyalist knights to two within the first round of shooting. It was bad news for the goodies!

The second battle round saw the Warhounds coming face to face as they punched through the trees.

Whilst the House Liagaun knights pursued the remaining loyalists of their ilk who proved to be immensely resilient (poor dice rolls helped them).

The third round saw the focused fire power of the loyalist Warhounds destroy a Legio Ulricon god machine. The legs suffered catastrophic damage and it fell silent but did not fall.

After that kill the Warhounds advanced to despatch the baddies. This didn’t seem to go to plan…

A turn later focused firepower, targeted attacks and flanking manoeuvres took down a loyallist Warhound. The catastrophic body damage saw it turn, lay two salvos into its team mate and then fall crushing one of the knights instrumental to its toppling, a glancing blow to the team mate and on the way down it flattened some trees!

The remaining rounds failed to make a significant impact in standings and the game ended with a remaining and smouldering Warhound on each side, but three traitor knights to none. A victory was claimed as the Legio Gryphonicus Warhound remaining fled.