Skulltaker

A key component of the Khorne Daemon Army is the Skulltaker. A total weapon in combat! He was in the list I took to King of the North, but is featured again here as I've done some more work on the model. This is a Forgeworld Finecast model and the sword was bent, so I... Continue Reading →

Bloodmaster

Adding to the ranks of my Khorne Daemon army, here's a bit of a boss to provide some leadership on the battlefield - the Bloodmaster! Games Workshop say "Each swing of the Bloodmaster’s blade opens throats and splits torsos, while truly worthy victims find their heads severed from their bodies. Around the Herald, the Bloodletters... Continue Reading →

Forgeworld Imperial Emplacement

Adding to the collection of Forgeworld terrain, here is the rather large Imperial vehicle emplacement. This uses a hollow cast technique like the Forgeworld 24x24" tiles, rather than being a big lump of resin like the Earthshaker Emplacement, which seems strange given they must have been designed and produced in quite close proximity to each... Continue Reading →

Skull Altar

When the 40k rules for this were published in 2019, it was a great boost for a Khorne Daemon army as long as you could work out how to deploy it. From the rules I have seen for 10th Edition it has lost a lot of those bonuses. I had it anyway so I finished... Continue Reading →

More Hounds

Also added another five Fleshhounds into the pack of ravenous beasts. I didn't really need these, but they were in the box and it seemed rude not to paint them up too. Paint scheme is inline with the others, team photo to follow in a few weeks.... Nice variety in these if you think it... Continue Reading →

Bloodletters Reinforced

As with the Blood Crushers, I decided I needed even more Bloodletters so have added another 10 into the mix. There is not quite the variety in these models that I would like and I will be honest, I could have converted some to get some different poses... but I didn't have the enthusiasm for... Continue Reading →

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