After starting the strip down of the old Devastator squad some time ago, all of the original figures have been reassembled, scaled up and formed into my first 10-troop unit, this time a tactical squad.
On the left is the proof of concept marine, then we have a flamer equipped marine and a comms specialist.
All marines cary the tactical squad insignia on the left leg of their lower leg armour.
The squad sergeant uses the original head with some green stuff modelled to provide more hair. He also uses a loin cloth our of a later model set.
The model on the right below is a very old Rogue Trader era metal figure. The chain bayonets were another defining feature of the original Space Marines boxed set.
The original pattern Bolter now seems to be positively anorexic in comparison to the newer models.
I have a real soft spot for the original pattern missile launchers. I just think that it was a great design.
The later missile launcher specific backpack is much better looking that and functional than the original and stick on missile ammo packs. That communicator was also a defining feature of the original set. I also enjoyed creating the backpack with the skulls for exhausts. That’s definitely a design that I will use again.
I’ve fancied getting some field artillery into the arsenal of the Skull Reapers to provide some means of softening up the enemy prior to assault for some time. This was base coated in black when I bought it and should be a fitting addition to the ranks now it’s painted up.
I developed a new monotone version of the company’s chapter icon. I’ve tried different means of embedding this on models over recent months and wanted to try something new for vehicles.
I enjoyed painting this one as the models had some really dynamic poses.
There were also some nice details such as on they handheld scanner which were good to pick out.
The trooper with his hand on the lever…
Added a couple more chaos space marines into the Breacher squad. There’s quite a lot of work involved in each one and I’ve been tempted by other figures.
Four down, six from the original set to go. I bought another five shields, I should have bought another ten.
I’ve replicated some of the details deployed on the original two figures again on these two. I’ll try and tie the whole squad together at the end.
Having cleaned up one of the Corvus Pattern troops I set about working out what was necessary to scale a model up to be comparable to the newer models. The body is about the same but the legs are shorter so I decided that that making the feet bigger by adding soles using correlated plasticard (~2mm) and adding a little to the waist (~1mm) seemed to do the trick. In the case below I also modded the leg positions from the crouched forms out of the early legs had.
Arms on these early figures used a form of ball and socket type join and to fit more modern arms the body needs the ball joints chopping off the problem with this can be that the arms are too close together to grip a modern bolder so make sure you’ve tried that before gluing them on. Mine needed pinning and some green stuff.
I’ve posted photos of this old Devastator squad before. I’d been reading recently about different methods for stripping paint off figures. In scent months I’ve used some rather nasty Nitromors type chemicals to clean back metal figures, but knew that this generally destroyed plastic so wasn’t an option. As I have a lot of my old figures and some inherited that need more a back to bare plastic or metal strip down I thought I’d try it out. The squad below was the target.
The chemical weapon of choice comes from POR a firm that made their name in the automotive restoration industry, and fittingly used to be known as Marine Clean. There was a rebrand a couple of years ago and it’s now rather more anonymously known as clearer degreaser.
It’s not the sort of stuff you want to br breathing in when in aerosol form (plant spray bottle applicator) or handling for prolonged periods with no gloves. So get a box of blue nitrile gloves of the Bay of E to keep your mitts protected.
I found an old plastic container from a Chinese or Indian takeaway (the deeper ones are best). Then put about an inch of degreaser in and then dunked all the figures in making sure they were all submerged. They where then left for 24 hours after which I agitated the paint on the plastic with a long stiff bristled nylon brush. A lot of the paint was starting to come off by this point, but in some cases a further 12 hrs was needed. The POR shifted all the paint, but needs washing off in clean fresh water and may require some modelling tools to get the paint out o the recesses in the figures.
Sometimes the paint comes off in big lumps and needs little extra effort. There was no visible sign of damage to any of the figure components from the chemical bath. I gave everything a final wash in some mild soapy water in the same way you would clean off mould release agent from the resin models. I’m pleased with how everything turned out. Anyone else remember when plastic figures used to be creamy yellow?
The good news with the POR Cleaner Degreaser is that it is just as effective after multiple uses, so although it might look like you water pot after an epic painting session the chemical still does the business in terms of stripping off paint.
Although I’d done some work on this squad previously I decided to revisit them and added some extra details in.
I think that they look more appealing visually with the greater use of colouring on the weaponry so it is a theme that I will keep as I develop this unit as a basis for four units each with five troops four of which are carrying heavy weapons.
I’ve wanted to add some troops equipped for siege breaching or tactical boarding for some time. A number came up at a good price so I bought 10 figures and regretted immediately not having bought all 20 available.
They had all been made up as Ultramarines, so there has been some work to remove those chapter markings and replace with the markings of the Night Lords.
I wanted to make the shields suitably chaotic. Each will have an individual design.
The paint on the shields needs more work, but I’m going to wait until the whole squad is ready and then do them all in one go.
I like the helmet designs on these troops – plant of scope for some embellishment.
So all of the Warpsmiths are now finished, the last two being the old metal figures that I converted.
Added some resin bases for a bit of extra detail.
Lots of nice features to pick out on these troops.
Quite enjoyed painting them up and tried to make each unique.
Details, details everywhere.
The second of the two had a very different pose and I thought adding the skull under foot was a nice additional touch.
Again quite a few conversion modifications to get to the finished model.
I carried over some of the yellow detailing on the mechadentrite tentacles to tie these two figures together.
I may come back to this one at a later point and do some more finishing off.
What’s the time? It’s hammer time.
Sometime after starting here are the first three of the five warpsmiths
Made a few mods to this resin model.
Pretty fiddly to assemble, lots of pins
Couple of the vehicles these characters are maintaining form the backdrop
I like the servo skull concept so wanted to add at least one in
Some great details on the casting to pick out
A few tweaks of my own added in
Then we get into something a bit more raw
Lots of tweaks here
Shoulder pad and other parts out of the bits box
May add some weathering on this character to darken it up in future