First of the Jumpy Dudes

When you’ve been into 40k since the game came out and your engagement with the hobby has ebbed and flowed with time, you begin to forget what you read and when and indeed whether the memory of that was something that has been warped by the passage of time. Anyway at some point back in the day, I’m fairly sure that one of the traits of the Night Lords were plenty of jump pack equipped marines.

Having been slaughtered at the hands of some jumpy Ultramarines in Games Workshop Norwich in the late 1990s it was clear that I needed some, so I’ve gradually being amassing units. One was actually painted previously, but needs an overhaul and thus those below are the first unit. Yes, another ten man squad.

These came out of a job lot of figures I acquired and were preassembled and primed in chaos black. I liked the poses and the terror squad heads so they went straight to paint, no mods.

Five of the troops are equipped with chainswords and bolt pistols. I can live with that, there’s going to be plenty of variety so I can live without chainaxes on this occasion.

I’ve been feeling the need to have a go at weathering, so tried some on the chainsword bars. I used a dark purple and then two shades of silver. I think that the effect needs some more work, but it’s a start.

The other five troops in the unit carry power maces – not my power weapon of choice, these are not 40k monks or tech priests. That said, I will cast aside my ecclesiastical association with these weapons and hope they will be equally useful in smashing their way through armour.

New Tactical Squad: Proof of Concept

I’ve been working on some ideas for a new squad and have now finished a proof of concept.

I’ve been heavily influenced by Kari from Ironsleet (Instagram @Koltti) and an incredible force of Red Corsairs.

t of a

As part of a bulk buy of figures I’ve ended up with three squads to form into tactical units of ten, probably out of a Betrayal at Calth set. I wanted to find a way to develop some unique features for the squads.

Spiked shoulder pads are formed by drilling the pad with a large bit in the pin vice, such as 3.5mm.

Cocktail sticks were then taken and the tips chopped off. That gives two spikes straight off. The others were cut and whittled from the same stick with a scalpel.

Helmet plumes in the mark IV armour pattern are heavily influenced by Roman centurion helmet designs. I think they look a bit rubbish so turned mine to run from to bak with a bit of shaping. A skull was then modded to fit at the front. Just need to build up the motivation to do a load more.

Another Rhino

It might be the first one that I have posted here, but this is another tactical transport for the troops of the 19th Company.

I’ve developed the insignia I trialled on the Rapier Mortar to provide some monotone chapter markings to the bullet riddled hull.

It’s not a Chaos Rhino unless it has a lot of spikes. This one has plenty, plus a fully painted interior and a few subtle mods like the I-beam front bumper.

Corvus Pattern Tactical Squad

After starting the strip down of the old Devastator squad some time ago, all of the original figures have been reassembled, scaled up and formed into my first 10-troop unit, this time a tactical squad.

On the left is the proof of concept marine, then we have a flamer equipped marine and a comms specialist.

All marines cary the tactical squad insignia on the left leg of their lower leg armour.

The squad sergeant uses the original head with some green stuff modelled to provide more hair. He also uses a loin cloth our of a later model set.

The model on the right below is a very old Rogue Trader era metal figure. The chain bayonets were another defining feature of the original Space Marines boxed set.

The original pattern Bolter now seems to be positively anorexic in comparison to the newer models.

I have a real soft spot for the original pattern missile launchers. I just think that it was a great design.

The later missile launcher specific backpack is much better looking that and functional than the original and stick on missile ammo packs. That communicator was also a defining feature of the original set. I also enjoyed creating the backpack with the skulls for exhausts. That’s definitely a design that I will use again.

Breacher Squad: Part 2

Added a couple more chaos space marines into the Breacher squad. There’s quite a lot of work involved in each one and I’ve been tempted by other figures.

Four down, six from the original set to go. I bought another five shields, I should have bought another ten.

I’ve replicated some of the details deployed on the original two figures again on these two. I’ll try and tie the whole squad together at the end.

Corvus: Work in Progress

Having cleaned up one of the Corvus Pattern troops I set about working out what was necessary to scale a model up to be comparable to the newer models. The body is about the same but the legs are shorter so I decided that that making the feet bigger by adding soles using correlated plasticard (~2mm) and adding a little to the waist (~1mm) seemed to do the trick. In the case below I also modded the leg positions from the crouched forms out of the early legs had.

Arms on these early figures used a form of ball and socket type join and to fit more modern arms the body needs the ball joints chopping off the problem with this can be that the arms are too close together to grip a modern bolder so make sure you’ve tried that before gluing them on. Mine needed pinning and some green stuff.

Stripping down

I’ve posted photos of this old Devastator squad before. I’d been reading recently about different methods for stripping paint off figures. In scent months I’ve used some rather nasty Nitromors type chemicals to clean back metal figures, but knew that this generally destroyed plastic so wasn’t an option. As I have a lot of my old figures and some inherited that need more a back to bare plastic or metal strip down I thought I’d try it out. The squad below was the target.

The chemical weapon of choice comes from POR a firm that made their name in the automotive restoration industry, and fittingly used to be known as Marine Clean. There was a rebrand a couple of years ago and it’s now rather more anonymously known as clearer degreaser.

It’s not the sort of stuff you want to br breathing in when in aerosol form (plant spray bottle applicator) or handling for prolonged periods with no gloves. So get a box of blue nitrile gloves of the Bay of E to keep your mitts protected.

I found an old plastic container from a Chinese or Indian takeaway (the deeper ones are best). Then put about an inch of degreaser in and then dunked all the figures in making sure they were all submerged. They where then left for 24 hours after which I agitated the paint on the plastic with a long stiff bristled nylon brush. A lot of the paint was starting to come off by this point, but in some cases a further 12 hrs was needed. The POR shifted all the paint, but needs washing off in clean fresh water and may require some modelling tools to get the paint out o the recesses in the figures.

Sometimes the paint comes off in big lumps and needs little extra effort. There was no visible sign of damage to any of the figure components from the chemical bath. I gave everything a final wash in some mild soapy water in the same way you would clean off mould release agent from the resin models. I’m pleased with how everything turned out. Anyone else remember when plastic figures used to be creamy yellow?

The good news with the POR Cleaner Degreaser is that it is just as effective after multiple uses, so although it might look like you water pot after an epic painting session the chemical still does the business in terms of stripping off paint.

Devastator Havoc Squad

Although I’d done some work on this squad previously I decided to revisit them and added some extra details in.

I think that they look more appealing visually with the greater use of colouring on the weaponry so it is a theme that I will keep as I develop this unit as a basis for four units each with five troops four of which are carrying heavy weapons.

Breacher Squad

I’ve wanted to add some troops equipped for siege breaching or tactical boarding for some time. A number came up at a good price so I bought 10 figures and regretted immediately not having bought all 20 available.

They had all been made up as Ultramarines, so there has been some work to remove those chapter markings and replace with the markings of the Night Lords.

I wanted to make the shields suitably chaotic. Each will have an individual design.

The paint on the shields needs more work, but I’m going to wait until the whole squad is ready and then do them all in one go.

I like the helmet designs on these troops – plant of scope for some embellishment.