Modular Titanicus Ruins

So I bought these for terrain from eBay but was disappointed with the finish. They were very badly cast and in the end I received a decent partial refund.

Much action with the Dremel and they came out passable as ruins.

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Titan Head

Respect to GW for mimicking the original Adeptus Titanicus Warlord heads and making them available. Truth be told I think they look terrible. On that basis decided to try and make one look better and made this. Work in progress…

Titanicus Upgrades and Movement Trays

After a little waiting, picked up the weapons upgrade sprues for Titanicus, we’ll give them a whirl in combat soon. There are two Warlords under construction so some of the armour variants can be tested out.

All my 40k figures are in a big storage display cabinet. I decided that organising them all would be easier with movement trays so found a supplier on eBay and bought some to try them out.

Adeptus Titanicus Battle Report 6


Legio Ulricon vs Legio Gryphonicus
Battlemat: Medieval Ruins by Deepcut Studio
Scenery: Mix of Adeptus Titanicus and Bespoke

The boys wanted a quick came of Titanicus so we though down a battlemat, scattered some terrain and grabbed a pair of Warlords each.

Two avenues created gun alleys for the Titans to bombard each other as they advanced.

Both pairs fell into close combat, despite neither being equipped for slogging it out at close quarters.

It was another short game, so we decided to call the results on damage inflicted.

Legio Ulricon survived the onslaught with the least battle damage.

Both Gryphonnicus Warlords took critical damage and limped off to get repairs.

Adeptus Titanicus Battle Report 5

Legio Ulricon vs Legio Gryphonicus
Battlemat: Dungeon by Deepcut Studio
Scenery: Mix of new Adeptus Titanicus, Old Epic Armaggedon and Bespoke.

Gifted a new battle mat from Deepcut Studio for Christmas it was time to put it into action. I finished painting up some ruins and we organised the opposing sides into another matched play battle.

Two Warlords and a pair of Reavers on each side but rocking some different weaponry – paired laser blasters on one of each of the Warlords and a Powerfist on one of each of the Reavers.

As the game started an advantage of the Dungeon theme battle mat became clear each of the squares is 1″ so the measurement ruler took a rest for most of the game. All the Reavers pushed their reactors to move into the centrefield ASAP.

Opening salvos from the Traitors attempted to take down the Reaver approaching from the Loyalist left flank but despite focused firepower from the Laser blaster equipped Warlord and the Reaver failed to make a dent with the void shields still holding after the barrage.

In contrast some effective dice rolling from the loyalist side saw the Warlord take a proper pasting, with the shields downed and some devastating hits pouring in from the Volcano cannons. On the other side of the battlefield some strong shields and poor shooting caused little damage and it was all recovered in the next repair phase.

The split into two distinct channels of fighting on the board was unexpected and seemed to make almost two separate games, but this was about to change in the next turn.

The Reavers punched into the central plaza and then charged each other…

Having left one of the Traitor Warlords with no shields and a leaking reactor, the loyalist goliath turned to lay fire into the Reaver that had just entered combat.

The Reavers started tearing chunks out of one another…

…but made little in the way of damage.

The game was declared a draw after three rounds. There were no engine kills, but there was plenty of critical damage and another round could have been the deciding factor in swinging in favour of one faction.