With the release of some new Adeptus Titanicus kit I thought that it was time to look at reinforcing the Legios. The boxed sets are proper bargains and I wanted to keep both factions matched in terms of forces.
So once this lot is built we should have
Legio Ulricon and Legio Gryphonicus
House Liagaun and House Coldshroud
Also bought some of the Forgeworld Legio Gryphonicus decals. Some of these tend to have short production runs so snapped up two sets whilst they were available.
Legio Ulricon & House Liagaun vs Legio Gryphonicus & House Coldshroud Battlemat: Medieval Ruins by Deepcut Studio Scenery: Mix of Adeptus Titanicus, Unreal Wargaming Studio and Bespoke
So the two Legios and their support Knight Houses lined up for battle again in an urban Sector Imperialis environment.
First game of Adeptus Titanicus in months, but tried to play it “more properly” with the kids, selecting the Retrieval mission out o the main rule book.
Legio Ulricon’s Warhound picked up the stranded Titan crew from the central objective but took titanic damage being immobilised before being destroyed.
The rescued crew were relayed onto the Warlord that strode up to collect.
Victory to the Traitors! Tried the Arioch Claws and Sunfury Plasma weaponry in this game, maybe get the Quake cannons and Warp Missiles out next time!
Last game of the year with `Christmas just around the corner. 2019 has been a good hobby gaming year! Final news is sight of an early Christmas present, more titan weaponry and some of the new scenery for the industrial war zone that I am building.
House Liagaun vs House Coldshroud Battlemat: Sector Imperialis by Games Workshop Scenery: Mix of Adeptus Titanicus, Garden or Morr and Bespoke
Decided we wanted a quick game of Adeptus Titanicus so grabbed one of the printed scenery mats from Warhammer 40k Conquest and a few buildings and other scenery to play through.
Round 1 saw three units of 3 knights fielded by each side. This was a matched play game with all knights fielding the same weapons.
There was plenty of line of sight blocking terrain between the centre of the board and the deployment zone but Knight weaponry isn’t long range so the only option was to advance.
A couple of rounds later the centre of the board had become a lot more interesting. Knights were in weapon range and both players chose to tactically conceal a unit to keep them free of incoming fire.
The House Liagaun knights waited in hiding then ambushed the loyalists, it was six in six. The shooting then melee began! On the flank the other units clashed under a hail of fire before also charging one another.
Citizens of the sector looked on as might war machines laid into each other with precision fire and huge roaring chainswords bristling with adamantium teeth that chewed into ceramite plate.
First blood came on the flank as the Loyalists combined to slay one of the House Liagaun knights that had dared to stand before them in combat.
In the centre field the House Coldshroud knights began piling into melee combat.
Yet fate through cruel luck their way and blows missed their mark or were deflected by ion shields. Suddenly the tide turned and successive loyalist knights fell.
The end came as the traitors out numbered their former comrades 6:4, the loyalist commander signalled the retreat and the knights tactically retreated to call in Titan support. The traitors had established a foothold in this sector. The advance must be stopped!
Legio Ulricon vs Legio Gryphonicus
Battlemat: Medieval Ruins by Deepcut Studio
Scenery: Mix of Adeptus Titanicus, TT Combat, AoS Garden of Morr and Bespoke
So Winters SEO has now completed a couple of battle reps and I was taken by his first game: Knights and Warhounds in a scouting units skirmish.
I’d painted up some new terrain so we used that for this clash of the loyalist Legio Gryphonicus and House Coldshroud knights and the traitors of Legio Ulricon and House Liagaun. Two Warhounds and 6 knights apiece.
The first movement round brought both sides within firing range and all of the traitor firepower ploughed into the knights. The loyalist Warhounds being obscured by the forest.
The combined firepower reduced the loyalist knights to two within the first round of shooting. It was bad news for the goodies!
The second battle round saw the Warhounds coming face to face as they punched through the trees.
Whilst the House Liagaun knights pursued the remaining loyalists of their ilk who proved to be immensely resilient (poor dice rolls helped them).
The third round saw the focused fire power of the loyalist Warhounds destroy a Legio Ulricon god machine. The legs suffered catastrophic damage and it fell silent but did not fall.
After that kill the Warhounds advanced to despatch the baddies. This didn’t seem to go to plan…
A turn later focused firepower, targeted attacks and flanking manoeuvres took down a loyallist Warhound. The catastrophic body damage saw it turn, lay two salvos into its team mate and then fall crushing one of the knights instrumental to its toppling, a glancing blow to the team mate and on the way down it flattened some trees!
The remaining rounds failed to make a significant impact in standings and the game ended with a remaining and smouldering Warhound on each side, but three traitor knights to none. A victory was claimed as the Legio Gryphonicus Warhound remaining fled.
So tried another game with the boys, this time we upped the stakes with the following on each side: Warlord, Reaver, two Warhounds and half a dozen Knights.
Introduced some more new scenery and a different layout and off we went. I’ve now painted up all the markers and templates, a bit of gold on the markers makes a big difference to the readability of the command centre terminals.
The boys took Legio Gyphonicus into battle with Legio Ulricon once again. The War Gryphons moved off first moving towards the objective in the centre of the table. Yet it was the Ulricon Warhounds that closed to within 12″ of the objective. Early salvos dromnthebtraitor Warlord saw the Gryphonicus Reaver stripped of all void shields, only to recover them with a brace of 5 & 6s in damage repair.
In the second turn the War Gryphons Reaver made for the central avenue to back up a charge for the objective led by the knights and backed up by the loyalist Warhounds. Fire erupted down the Central Valley between the buildings and ion and void shields bounced nearly all of the fire back.
In the Legio Ulricon second round the pile in at the centre took on more shape as the House Liagaun knights arrived and started trading melee blows. The Ulricon Warhounds were stripped of shields and started taking weapon damage.
On the Ulricon right flank the Reaver stood it’s ground under Warlord fire and on the left the traitor Warlord volleys failed to take down the Gryphonicus Reaver but cracked the reactor housing and inflicted devastating hits to head and legs.
The game came to and end after three rounds and was declared a draw. Only one machine fell – a loyalist knight, but the scorch marks and smoke from the god machines spoke of the battle that had been fought.
Legio Ulricon & House Liagaun vs Legio Gryphonicus & House Coldshroud
Battlemat: Medieval Ruins by Deepcut Studio
Scenery: Mix of new Adeptus Titanicus, TT Combat, Daemonscape and Bespoke
With the gift of a Deepcut Studio battle mat for my Birthday it was time to take games of Adeptus Titanicus up a notch. When I played the original 30 years ago I couldn’t imagine playing go a surface like this – carpets and the original polystyrene buildings were it – we had good fun adding in books and maybe a sheet for terrain effect… So for this game we were recreating some magic.
The titans of Legio Ulricon and Legio Gryphonicus lined up once again, with the knights of House Liagaun and House Coldshroud moving at pace into the centre field. Warlords and Reavers opposed each other on the flanks and started tearing into each other.
The loyalist Reaver missile launcher stripped off the shields from the opposing Reaver a fact that would not be reciprocated and prove critical. The traitor went on to suffer critical damage that could not be returned. With a leaking reactor things weren’t looking good for the traitors.
Despite the tall buildings there was no hiding the towering mass of the Warlords and they too exchanged Salvos, both losing void shields but surviving complete collapse.
The knights closed in to effective weapon range and started trading volleys down the central city valley. They never made it into close combat before the game ended prematurely and in the mean time the ion shields did a great job in protecting the Questoris.
The Warlords also traded further volleys with stray rounds of volcano cannon fire turning the surround scenery to slag. The void shields however held strong. The game ended after three turns with an agreed draw. Looking forward to the next fight!