So tried another game with the boys, this time we upped the stakes with the following on each side: Warlord, Reaver, two Warhounds and half a dozen Knights.
Introduced some more new scenery and a different layout and off we went. I’ve now painted up all the markers and templates, a bit of gold on the markers makes a big difference to the readability of the command centre terminals.
The boys took Legio Gyphonicus into battle with Legio Ulricon once again. The War Gryphons moved off first moving towards the objective in the centre of the table. Yet it was the Ulricon Warhounds that closed to within 12″ of the objective. Early salvos dromnthebtraitor Warlord saw the Gryphonicus Reaver stripped of all void shields, only to recover them with a brace of 5 & 6s in damage repair.
In the second turn the War Gryphons Reaver made for the central avenue to back up a charge for the objective led by the knights and backed up by the loyalist Warhounds. Fire erupted down the Central Valley between the buildings and ion and void shields bounced nearly all of the fire back.
In the Legio Ulricon second round the pile in at the centre took on more shape as the House Liagaun knights arrived and started trading melee blows. The Ulricon Warhounds were stripped of shields and started taking weapon damage.
On the Ulricon right flank the Reaver stood it’s ground under Warlord fire and on the left the traitor Warlord volleys failed to take down the Gryphonicus Reaver but cracked the reactor housing and inflicted devastating hits to head and legs.
The game came to and end after three rounds and was declared a draw. Only one machine fell – a loyalist knight, but the scorch marks and smoke from the god machines spoke of the battle that had been fought.