Blood was spilled…

They say the god of war does not care from whom the blood flows. This is probably a good thing for I am the recipient of a very fine wooden spoon for last place. The last game came down to the final rolls of the dice, but it was not to be. I lost 3 out of 3.

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The board for game 1 forced a lot of movement around the buildings – this was the start lined up for Vanguard Strike to move as far up the board as possible.

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And they’re off!

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Sneaky Harlequin sniper on top of a building looks like a tasty snackeral for the Bloodthirster. However the Greater Daemon doesn’t last long enough to make it into combat…

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Charging Bloodletters kill two jet bikes and damage a third. It’s not enough… The Harlequins win.

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The Bloodthirster smells a Salamanders Leviathan and goes hunting

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The Skull Cannon manages to put a scratch on the Leviathan before it is sent back to the Warp

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Bloodthirster brackets the Lev but gets toasted by Heavy flamers on the charge thanks to overwatch,

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Meanwhile the Bloodcrushers go after the Warlord.

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When they fail to do the business the Skulltaker has a go

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The final game ended up here – literally all that was left on the board. Very closely matched on victory points, but the Bloodletters just ran out of momentum to get the win…

Deployment Zone TV Open Day

Deployment Zone TV has been a real motivator to get back into the hobby. Liam and Winters had organised an inaugural open day at Element Games in Stockport for 31st August 2019 , it’d be rude not to go. Having bought a ticket months ago, I picked 1,000 points of Nostramo’s finest and headed off.

The DZTV team were polite and modest hosts who created a light hearted and friendly day for all of us who made the trip from all over the UK and beyond.

The army, I’ll post up a more detailed breakdown shortly.

For the first game we took on some Primaris Imperial Fists. Facing up to 10 Hellblasters was a sobering moment.

Sure enough they tore some chunks out of the Land Raider pretty quickly. I should have brought a Warpsmith!

The units advanced…

..but were spotted

The jump pack equipped assault squad stormed forwards and the Rhino survived long enough as a shield wall to absorb the plasma rounds from the Hellblasters.

Lots of rapid fire shots from the Imperial ranks reduced the troops pretty  quickly but the heretical cultists held on to some of the objective markers and started clocking up victory points as the Terminators became a popular, but resilient bullet magnet.

The Landraider succumbed in the final rounds but the Warlord and his fellow Terminator clad Night Lords had amassed enough VPs for victory! The other game was a loss, but it was a great day and like everyone else we’re looking forwards to the next event.

40k Battle Report: Night Lords vs Bad Moons

So Codexes at hand and basic 8th Edition rules and my first 40k game in over 20 years and my Night Lords take a beating from my 8 year old son’s Bad Moon Orks. I think we made it three rounds before boredom for small people set in. Still it generated enthusiasm and left plenty of food for thought for the next game.

Adeptus Titanicus Battle Report 8: Titan Support

Legio Ulricon vs Legio Gryphonicus
Battlemat: Medieval Ruins by Deepcut Studio
Scenery: Mix of Adeptus Titanicus and Bespoke

So after the scouting part of knights came back to base having lost significant numbers the mighty god machines of Legio Gryphonicus spoiled up and strode forth to fight (and hopefully repel) the traitors.

    1. Warlord with Sunfury Plasma Annialator and Arioch Power Claw with paired carapace-mounted missile launchers.
    2. Warlord with Twin Volcano Cannons and paired carapace-mounted laser blasters.
    3. Warlord with Twin Volcano Cannons and paired carapace-mounted missile launchers.
    4. Reaver with Gatling Cannon, Laser Blaster and Carapace mounted missile launcher.

    1. Warlord with Twin Volcano Cannons and paired carapace-mounted Laser Blasters.
    2. Warlord with Twin Volcano Cannons and paired carapace-mounted missile launchers.
    3. Reaver with Gatling Cannon, Laser Blaster and Carapace mounted missile launcher.
    4. Reaver with Gatling Cannon, Laser Blaster and Carapace mounted missile launcher.

After advancing from the backfield deployment zone the Titans approached the central square of the imperial sector.

Blasts rang out as they opposing forces rained volleys of fire against each other. Void shields fell and were relit. No real advantage was being taken and the advance to the central objective – a Warlord head containing vital intelligence – continued. A traitor Reaver reached the objective first, but could it hold the objective until the end phase?

Supporting fire came in from the Legio Ulricon Warlords as the Loyalist closed ranks around the objective, but critical damage and failed shields was a ticking bomb.

The Reaver could not with stand the onslaught and detonated the resulting blast was bad news as it plus the toppling Titan hit the loyalists that had just dealt the death blow.

Fortune had it that the damage from the exploding and falling Reaver caused a chain reaction in one of the Warlords which in turn fell into its own ranks.

It was at this point that time was called on the battle and agreed as a draw. Cracking game!

Adeptus Titanicus Battle Report 7: Knights Attack

House Liagaun vs House Coldshroud
Battlemat: Sector Imperialis by Games Workshop
Scenery: Mix of Adeptus Titanicus, Garden or Morr and Bespoke

Decided we wanted a quick game of Adeptus Titanicus so grabbed one of the printed scenery mats from Warhammer 40k Conquest and a few buildings and other scenery to play through.

Round 1 saw three units of 3 knights fielded by each side. This was a matched play game with all knights fielding the same weapons.

There was plenty of line of sight blocking terrain between the centre of the board and the deployment zone but Knight weaponry isn’t long range so the only option was to advance.

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A couple of rounds later the centre of the board had become a lot more interesting. Knights were in weapon range and both players chose to tactically conceal a unit to keep them free of incoming fire.

The House Liagaun knights waited in hiding then ambushed the loyalists, it was six in six. The shooting then melee began! On the flank the other units clashed under a hail of fire before also charging one another.

Citizens of the sector looked on as might war machines laid into each other with precision fire and huge roaring chainswords bristling with adamantium teeth that chewed into ceramite plate.

First blood came on the flank as the Loyalists combined to slay one of the House Liagaun knights that had dared to stand before them in combat.

In the centre field the House Coldshroud knights began piling into melee combat.

Yet fate through cruel luck their way and blows missed their mark or were deflected by ion shields. Suddenly the tide turned and successive loyalist knights fell.

The end came as the traitors out numbered their former comrades 6:4, the loyalist commander signalled the retreat and the knights tactically retreated to call in Titan support. The traitors had established a foothold in this sector. The advance must be stopped!

Adeptus Titanicus Battle Report 6


Legio Ulricon vs Legio Gryphonicus
Battlemat: Medieval Ruins by Deepcut Studio
Scenery: Mix of Adeptus Titanicus and Bespoke

The boys wanted a quick came of Titanicus so we though down a battlemat, scattered some terrain and grabbed a pair of Warlords each.

Two avenues created gun alleys for the Titans to bombard each other as they advanced.

Both pairs fell into close combat, despite neither being equipped for slogging it out at close quarters.

It was another short game, so we decided to call the results on damage inflicted.

Legio Ulricon survived the onslaught with the least battle damage.

Both Gryphonnicus Warlords took critical damage and limped off to get repairs.

Adeptus Titanicus Battle Report 5

Legio Ulricon vs Legio Gryphonicus
Battlemat: Dungeon by Deepcut Studio
Scenery: Mix of new Adeptus Titanicus, Old Epic Armaggedon and Bespoke.

Gifted a new battle mat from Deepcut Studio for Christmas it was time to put it into action. I finished painting up some ruins and we organised the opposing sides into another matched play battle.

Two Warlords and a pair of Reavers on each side but rocking some different weaponry – paired laser blasters on one of each of the Warlords and a Powerfist on one of each of the Reavers.

As the game started an advantage of the Dungeon theme battle mat became clear each of the squares is 1″ so the measurement ruler took a rest for most of the game. All the Reavers pushed their reactors to move into the centrefield ASAP.

Opening salvos from the Traitors attempted to take down the Reaver approaching from the Loyalist left flank but despite focused firepower from the Laser blaster equipped Warlord and the Reaver failed to make a dent with the void shields still holding after the barrage.

In contrast some effective dice rolling from the loyalist side saw the Warlord take a proper pasting, with the shields downed and some devastating hits pouring in from the Volcano cannons. On the other side of the battlefield some strong shields and poor shooting caused little damage and it was all recovered in the next repair phase.

The split into two distinct channels of fighting on the board was unexpected and seemed to make almost two separate games, but this was about to change in the next turn.

The Reavers punched into the central plaza and then charged each other…

Having left one of the Traitor Warlords with no shields and a leaking reactor, the loyalist goliath turned to lay fire into the Reaver that had just entered combat.

The Reavers started tearing chunks out of one another…

…but made little in the way of damage.

The game was declared a draw after three rounds. There were no engine kills, but there was plenty of critical damage and another round could have been the deciding factor in swinging in favour of one faction.