So tried another game with the boys, this time we upped the stakes with the following on each side: Warlord, Reaver, two Warhounds and half a dozen Knights.
Introduced some more new scenery and a different layout and off we went. I’ve now painted up all the markers and templates, a bit of gold on the markers makes a big difference to the readability of the command centre terminals.
The boys took Legio Gyphonicus into battle with Legio Ulricon once again. The War Gryphons moved off first moving towards the objective in the centre of the table. Yet it was the Ulricon Warhounds that closed to within 12″ of the objective. Early salvos dromnthebtraitor Warlord saw the Gryphonicus Reaver stripped of all void shields, only to recover them with a brace of 5 & 6s in damage repair.
In the second turn the War Gryphons Reaver made for the central avenue to back up a charge for the objective led by the knights and backed up by the loyalist Warhounds. Fire erupted down the Central Valley between the buildings and ion and void shields bounced nearly all of the fire back.
In the Legio Ulricon second round the pile in at the centre took on more shape as the House Liagaun knights arrived and started trading melee blows. The Ulricon Warhounds were stripped of shields and started taking weapon damage.
On the Ulricon right flank the Reaver stood it’s ground under Warlord fire and on the left the traitor Warlord volleys failed to take down the Gryphonicus Reaver but cracked the reactor housing and inflicted devastating hits to head and legs.
The game came to and end after three rounds and was declared a draw. Only one machine fell – a loyalist knight, but the scorch marks and smoke from the god machines spoke of the battle that had been fought.
Legio Ulricon & House Liagaun vs Legio Gryphonicus & House Coldshroud
Battlemat: Medieval Ruins by Deepcut Studio
Scenery: Mix of new Adeptus Titanicus, TT Combat, Daemonscape and Bespoke
With the gift of a Deepcut Studio battle mat for my Birthday it was time to take games of Adeptus Titanicus up a notch. When I played the original 30 years ago I couldn’t imagine playing go a surface like this – carpets and the original polystyrene buildings were it – we had good fun adding in books and maybe a sheet for terrain effect… So for this game we were recreating some magic.
The titans of Legio Ulricon and Legio Gryphonicus lined up once again, with the knights of House Liagaun and House Coldshroud moving at pace into the centre field. Warlords and Reavers opposed each other on the flanks and started tearing into each other.
The loyalist Reaver missile launcher stripped off the shields from the opposing Reaver a fact that would not be reciprocated and prove critical. The traitor went on to suffer critical damage that could not be returned. With a leaking reactor things weren’t looking good for the traitors.
Despite the tall buildings there was no hiding the towering mass of the Warlords and they too exchanged Salvos, both losing void shields but surviving complete collapse.
The knights closed in to effective weapon range and started trading volleys down the central city valley. They never made it into close combat before the game ended prematurely and in the mean time the ion shields did a great job in protecting the Questoris.
The Warlords also traded further volleys with stray rounds of volcano cannon fire turning the surround scenery to slag. The void shields however held strong. The game ended after three turns with an agreed draw. Looking forward to the next fight!
So no gaming mat but thanks to Warhammer 40k Conquest and a bit of card we have a basic gaming surface and plenty of buildings to get things underway.
A Warlord and Reaver pairing from Legio Ulricon took on equivalent duo from Legio Gryphonicus. The small scale battle arena didn’t have a great influence on the game. It was our first go with the new rules and there was a bit of feeling out the gameplay.
There was no winner or loser in the game, but it was good fun and we’re looking forward to some more battles.