Legio Ulricon vs Legio Gryphonicus
Battlemat: Medieval Ruins by Deepcut Studio
Scenery: Mix of Adeptus Titanicus, TT Combat, AoS Garden of Morr and Bespoke
So Winters SEO has now completed a couple of battle reps and I was taken by his first game: Knights and Warhounds in a scouting units skirmish.
I’d painted up some new terrain so we used that for this clash of the loyalist Legio Gryphonicus and House Coldshroud knights and the traitors of Legio Ulricon and House Liagaun. Two Warhounds and 6 knights apiece.
The first movement round brought both sides within firing range and all of the traitor firepower ploughed into the knights. The loyalist Warhounds being obscured by the forest.
The combined firepower reduced the loyalist knights to two within the first round of shooting. It was bad news for the goodies!
The second battle round saw the Warhounds coming face to face as they punched through the trees.
Whilst the House Liagaun knights pursued the remaining loyalists of their ilk who proved to be immensely resilient (poor dice rolls helped them).
The third round saw the focused fire power of the loyalist Warhounds destroy a Legio Ulricon god machine. The legs suffered catastrophic damage and it fell silent but did not fall.
After that kill the Warhounds advanced to despatch the baddies. This didn’t seem to go to plan…
A turn later focused firepower, targeted attacks and flanking manoeuvres took down a loyallist Warhound. The catastrophic body damage saw it turn, lay two salvos into its team mate and then fall crushing one of the knights instrumental to its toppling, a glancing blow to the team mate and on the way down it flattened some trees!
The remaining rounds failed to make a significant impact in standings and the game ended with a remaining and smouldering Warhound on each side, but three traitor knights to none. A victory was claimed as the Legio Gryphonicus Warhound remaining fled.