Skull Altar

When the 40k rules for this were published in 2019, it was a great boost for a Khorne Daemon army as long as you could work out how to deploy it. From the rules I have seen for 10th Edition it has lost a lot of those bonuses. I had it anyway so I finished painting it up.

The colour scheme is in line with my Daemon Engines and whilst there are a good number of skulls, as others have commented… there could be more.

Adam Harrison over at BoLS did a good job of summarising the original abilities this brought to a force:

The Monument to Slaughter rule not only makes the Skull Altar immune to attacks (it also doesn’t have a statline, unlike in AoS) it also allows it to be summoned on to the table. Furthermore, when you summon it on, if it was summoned by a Khorne Daemon Infantry Character, that character can be placed on the platform of the Skull Altar. That’s going to be important for later.

Nexus of Dark Glory doubles the range of a model’s Locus of Rage ability while they are within 8″ of any Skull Altars. That means re-rolling charge distances.

Witchbane is a straight-up -1 for Psychic tests taken within 8″ of any Skull Altars. Seems appropriate!

Conduit to Khorne’s Domain is a free re-roll for any of the dice used by a Chaos Character who is attempting to summon a Khorne Daemon unit to the battlefield while they are within 8″ of a Skull Altar.

Champion of Murder is the icing on this Skull-filled cake. While there is a Khorne Daemon Infantry Character occupying the Skull Altar, they get their Invulnerable save improved by +1 (to a max of +3). In addition, Khorne Daemon units wholly within 16″ of an occupied Skull Altar get to add +1 to their attacks!

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